- Finishes (Plastic/Matte/Glossy/Metal/Chrome) via meshPhysicalMaterial pills - Self-contained studio Environment (Lightformers, no external HDRI fetch) so metal/glossy actually reflect; ContactShadows ground the model on y=0 - Models now rest on the floor plane (centered X/Z) instead of floating centered - Snapshot button → clean PNG (hides grid+gizmo, forces render, downloads) - color + finish persisted to localStorage Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| components | ||
| engine | ||
| App.tsx | ||
| index.html | ||
| main.tsx | ||
| styles.css | ||