instinct/index.html
Omar Najjar a17a228656 x
2024-06-30 17:08:40 +10:00

759 lines
26 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Instinct App</title>
<link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet">
<style>
@property --rotate {
syntax: "<angle>";
initial-value: 132deg;
inherits: false;
}
:root {
--card-height: 65vh;
--card-width: calc(var(--card-height) / 1.5);
}
body {
background-color: black;
overflow: hidden;
font-family: 'Courier New', Courier, monospace;
}
.ball {
position: absolute;
width: 100px;
height: 100px;
border-radius: 50%;
background: linear-gradient(45deg, #ff3e3e, #ffb03b, #fffb3b, #3bff76, #3bfbff, #3b76ff, #ff3eeb);
background-size: 400% 400%;
animation: appleGradient 10s ease infinite;
box-shadow: 0 0 30px rgba(255, 255, 255, 0.5);
}
.fragment {
position: absolute;
width: 30px;
height: 30px;
border-radius: 50%;
background: inherit;
box-shadow: 0 0 15px rgba(255, 255, 255, 0.3);
}
.page {
display: none;
text-align: center;
width: 80%;
max-width: 500px;
padding: 20px;
border-radius: 10px;
background: rgba(0, 0, 0, 0.8);
box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
z-index: 1;
}
.page.active {
display: block;
}
.option-box {
transition: box-shadow 0.3s, border-color 0.3s;
border: 2px solid transparent;
}
.selected {
box-shadow: 0 0 15px 5px #ffc107;
border-color: black;
background-color: #ffff99;
}
button {
cursor: pointer;
position: relative;
overflow: hidden;
transition: background 0.3s, color 0.3s;
width: 200px;
height: 60px;
display: flex;
justify-content: center;
align-items: center;
font-size: 1.2em;
color: rgb(88 199 250 / 0%);
border-radius: 6px;
}
button:hover {
color: rgb(88 199 250 / 100%);
transition: color 1s;
}
button:hover:before, button:hover:after {
animation: none;
opacity: 0;
}
button::before {
content: "";
width: 104%;
height: 102%;
border-radius: 8px;
background-image: linear-gradient(
var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
position: absolute;
z-index: -1;
top: -1%;
left: -2%;
animation: spin 2.5s linear infinite;
}
button::after {
position: absolute;
content: "";
top: 10%;
left: 0;
right: 0;
z-index: -1;
height: 100%;
width: 100%;
margin: 0 auto;
transform: scale(0.8);
filter: blur(20px);
background-image: linear-gradient(
var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
opacity: 1;
transition: opacity .5s;
animation: spin 2.5s linear infinite;
}
@keyframes spin {
0% {
--rotate: 0deg;
}
100% {
--rotate: 360deg;
}
}
@keyframes appleGradient {
0%, 100% {
background-position: 0% 50%;
}
50% {
background-position: 100% 50%;
}
}
.avatars img {
width: 60px;
height: 60px;
margin: 10px;
cursor: pointer;
border-radius: 50%;
border: 2px solid transparent;
}
.video-frame {
width: 80%;
margin: 0 auto;
}
.video-frame iframe {
width: 100%;
height: 300px;
border-radius: 10px;
}
.bet-buttons {
display: flex;
justify-content: space-around;
margin: 20px 0;
}
.live-chat {
margin-top: 20px;
}
</style>
</head>
<body>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size;
attribute vec3 customColor;
varying vec3 vColor;
void main() {
vColor = customColor;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
uniform sampler2D pointTexture;
varying vec3 vColor;
void main() {
gl_FragColor = vec4( color * vColor, 1.0 );
gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
}
</script>
<div id="magic"></div>
<div class="playground">
<div class="bottomPosition">
<svg class="logo" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"/><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"/><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"/></g></svg>
<h1 class="special">RICARDO SANPRIETO <br><span class="minText">Creative Frontend developer</span></h1>
<button class="mt-4 px-4 py-2" onclick="navigateTo('page1')">Enter</button>
</div>
</div>
<!-- Pages -->
<div id="page1" class="page">
<h1 class="text-2xl font-bold text-center text-white mb-4">Instinct</h1>
<input type="email" id="email" placeholder="Enter your email" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
<button class="mt-4 px-4 py-2" onclick="navigateTo('page2')">Enter</button>
</div>
<div id="page2" class="page">
<h1 class="text-2xl font-bold text-center text-white mb-4">Welcome, <span id="userEmail"></span></h1>
<h2 class="text-xl text-center text-white mb-4">Setup your account</h2>
<input type="text" id="name" placeholder="Name" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
<input type="tel" id="phone" placeholder="Phone" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
<button class="mt-4 px-4 py-2" onclick="navigateTo('page3')">Next</button>
</div>
<div id="page3" class="page">
<h2 class="text-xl text-center text-white mb-4">Choose your avatar</h2>
<div class="avatars flex justify-center gap-4">
<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRYGG5wQxwQh8ZwAf-6K84NnUZ_lngQxgMSiw&s" alt="Avatar 1" onclick="selectAvatar('avatar1')" class="cursor-pointer">
<img src="https://cdn.icon-icons.com/icons2/1368/PNG/512/-avatar_89781.png" alt="Avatar 2" onclick="selectAvatar('avatar2')" class="cursor-pointer">
<img src="https://icons.iconarchive.com/icons/iconarchive/incognito-animals/512/Bear-Avatar-icon.png" alt="Avatar 3" onclick="selectAvatar('avatar3')" class="cursor-pointer">
<img src="https://icons.iconarchive.com/icons/iconarchive/incognito-animals/512/Lama-Avatar-icon.png" alt="Avatar 4" onclick="selectAvatar('avatar4')" class="cursor-pointer">
</div>
<button class="mt-4 px-4 py-2" onclick="navigateTo('page4')">Next</button>
</div>
<div id="page4" class="page">
<div class="video-frame mb-4">
<iframe src="https://www.youtube.com/embed/lnmYNMpbiK0?autoplay=1&controls=0&showinfo=0&rel=0&modestbranding=1" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen class="w-full h-64 rounded-lg"></iframe>
</div>
<div class="bet-buttons flex justify-around">
<button class="px-4 py-2" onclick="bet('Lion')">Bet Lion</button>
<button class="px-4 py-2" onclick="bet('Buffalo')">Bet Buffalo</button>
</div>
<div class="live-chat mt-4">
<textarea id="chatBox" placeholder="Type your message..." class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all"></textarea>
</div>
</div>
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js'></script>
<script>
function navigateTo(pageId) {
const emailInput = document.getElementById('email').value;
if (pageId === 'page2' && !validateEmail(emailInput)) {
alert("Please enter a valid email.");
return;
}
// Hide all pages
document.querySelectorAll('.page').forEach(page => {
page.classList.remove('active');
});
// Show the selected page
document.getElementById(pageId).classList.add('active');
// Set email in page 2
if (pageId === 'page2') {
document.getElementById('userEmail').innerText = emailInput;
}
}
function validateEmail(email) {
const re = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
return re.test(String(email).toLowerCase());
}
function selectAvatar(avatarId) {
// Store the selected avatar or perform any action
console.log('Selected avatar:', avatarId);
}
function bet(option) {
// Perform the betting action
console.log('Bet on:', option);
}
document.addEventListener('DOMContentLoaded', () => {
startBallAnimation();
preload();
});
function startBallAnimation() {
const ball = document.createElement('div');
ball.className = 'ball';
document.body.appendChild(ball);
let posX = Math.random() * (window.innerWidth - 100);
let posY = Math.random() * (window.innerHeight - 100);
let velX = (Math.random() * 20) - 10; // Increased speed
let velY = (Math.random() * 30) - 15; // Increased speed for higher bounce
const ballSize = 100;
const gravity = 0.5; // Increased gravity
const colors = Array.from({length: 40}, (_, i) => `hsl(${i * 9}, 100%, 50%)`);
let colorIndex = 0;
function createFragment(x, y) {
const fragment = document.createElement('div');
fragment.className = 'fragment';
fragment.style.left = `${x}px`;
fragment.style.top = `${y}px`;
fragment.style.background = ball.style.background;
document.body.appendChild(fragment);
const fragmentVelX = (Math.random() * 20) - 10;
const fragmentVelY = (Math.random() * 20) - 10;
const fragmentLife = Math.random() * 1000 + 500; // random lifespan between 500ms and 1500ms
function moveFragment() {
x += fragmentVelX;
y += fragmentVelY;
fragment.style.transform = `translate(${x}px, ${y}px)`;
if (fragmentLife > 0) {
requestAnimationFrame(moveFragment);
} else {
fragment.remove();
}
}
moveFragment();
}
function changeColor() {
colorIndex = (colorIndex + 1) % colors.length;
ball.style.background = colors[colorIndex];
}
function moveBall() {
posX += velX;
posY += velY;
velY += gravity;
if (posX + ballSize > window.innerWidth) {
posX = window.innerWidth - ballSize;
velX *= -1;
changeColor();
for (let i = 0; i < 5; i++) {
createFragment(posX + ballSize / 2, posY + ballSize / 2);
}
} else if (posX < 0) {
posX = 0;
velX *= -1;
changeColor();
for (let i = 0; i < 5; i++) {
createFragment(posX + ballSize / 2, posY + ballSize / 2);
}
}
if (posY + ballSize > window.innerHeight) {
posY = window.innerHeight - ballSize;
velY *= -1.1; // simulate bounce with increased height
changeColor();
for (let i = 0; i < 5; i++) {
createFragment(posX + ballSize / 2, posY + ballSize / 2);
}
} else if (posY < 0) {
posY = 0;
velY *= -0.9;
changeColor();
for (let i = 0; i < 5; i++) {
createFragment(posX + ballSize / 2, posY + ballSize / 2);
}
}
ball.style.transform = `translate(${posX}px, ${posY}px)`;
requestAnimationFrame(moveBall);
}
moveBall();
}
const preload = () => {
let manager = new THREE.LoadingManager();
manager.onLoad = function() {
const environment = new Environment( typo, particle );
}
var typo = null;
const loader = new THREE.FontLoader( manager );
const font = loader.load('https://res.cloudinary.com/dydre7amr/raw/upload/v1612950355/font_zsd4dr.json', function ( font ) { typo = font; });
const particle = new THREE.TextureLoader( manager ).load( 'https://res.cloudinary.com/dfvtkoboz/image/upload/v1605013866/particle_a64uzf.png');
}
class Environment {
constructor( font, particle ){
this.font = font;
this.particle = particle;
this.container = document.querySelector( '#magic' );
this.scene = new THREE.Scene();
this.createCamera();
this.createRenderer();
this.setup()
this.bindEvents();
}
bindEvents(){
window.addEventListener( 'resize', this.onWindowResize.bind( this ));
}
setup(){
this.createParticles = new CreateParticles( this.scene, this.font, this.particle, this.camera, this.renderer );
}
render() {
this.createParticles.render()
this.renderer.render( this.scene, this.camera )
}
createCamera() {
this.camera = new THREE.PerspectiveCamera( 65, this.container.clientWidth / this.container.clientHeight, 1, 10000 );
this.camera.position.set( 0,0, 100 );
}
createRenderer() {
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize( this.container.clientWidth, this.container.clientHeight );
this.renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2));
this.renderer.outputEncoding = THREE.sRGBEncoding;
this.container.appendChild( this.renderer.domElement );
this.renderer.setAnimationLoop(() => { this.render() })
}
onWindowResize(){
this.camera.aspect = this.container.clientWidth / this.container.clientHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize( this.container.clientWidth, this.container.clientHeight );
}
}
class CreateParticles {
constructor( scene, font, particleImg, camera, renderer ) {
this.scene = scene;
this.font = font;
this.particleImg = particleImg;
this.camera = camera;
this.renderer = renderer;
this.raycaster = new THREE.Raycaster();
this.mouse = new THREE.Vector2(-200, 200);
this.colorChange = new THREE.Color();
this.buttom = false;
this.data = {
text: 'FUTURE\nIS NOW',
amount: 1500,
particleSize: 1,
particleColor: 0xffffff,
textSize: 16,
area: 250,
ease: .05,
}
this.setup();
this.bindEvents();
}
setup(){
const geometry = new THREE.PlaneGeometry( this.visibleWidthAtZDepth( 100, this.camera ), this.visibleHeightAtZDepth( 100, this.camera ));
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00, transparent: true } );
this.planeArea = new THREE.Mesh( geometry, material );
this.planeArea.visible = false;
this.createText();
}
bindEvents() {
document.addEventListener( 'mousedown', this.onMouseDown.bind( this ));
document.addEventListener( 'mousemove', this.onMouseMove.bind( this ));
document.addEventListener( 'mouseup', this.onMouseUp.bind( this ));
}
onMouseDown(){
this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
const vector = new THREE.Vector3( this.mouse.x, this.mouse.y, 0.5);
vector.unproject( this.camera );
const dir = vector.sub( this.camera.position ).normalize();
const distance = - this.camera.position.z / dir.z;
this.currenPosition = this.camera.position.clone().add( dir.multiplyScalar( distance ) );
const pos = this.particles.geometry.attributes.position;
this.buttom = true;
this.data.ease = .01;
}
onMouseUp(){
this.buttom = false;
this.data.ease = .05;
}
onMouseMove( ) {
this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
render( level ){
const time = ((.001 * performance.now())%12)/12;
const zigzagTime = (1 + (Math.sin( time * 2 * Math.PI )))/6;
this.raycaster.setFromCamera( this.mouse, this.camera );
const intersects = this.raycaster.intersectObject( this.planeArea );
if ( intersects.length > 0 ) {
const pos = this.particles.geometry.attributes.position;
const copy = this.geometryCopy.attributes.position;
const coulors = this.particles.geometry.attributes.customColor;
const size = this.particles.geometry.attributes.size;
const mx = intersects[ 0 ].point.x;
const my = intersects[ 0 ].point.y;
const mz = intersects[ 0 ].point.z;
for ( var i = 0, l = pos.count; i < l; i++) {
const initX = copy.getX(i);
const initY = copy.getY(i);
const initZ = copy.getZ(i);
let px = pos.getX(i);
let py = pos.getY(i);
let pz = pos.getZ(i);
this.colorChange.setHSL( .5, 1 , 1 )
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
coulors.needsUpdate = true;
size.array[ i ] = this.data.particleSize;
size.needsUpdate = true;
let dx = mx - px;
let dy = my - py;
const dz = mz - pz;
const mouseDistance = this.distance( mx, my, px, py )
let d = ( dx = mx - px ) * dx + ( dy = my - py ) * dy;
const f = - this.data.area/d;
if( this.buttom ){
const t = Math.atan2( dy, dx );
px -= f * Math.cos( t );
py -= f * Math.sin( t );
this.colorChange.setHSL( .5 + zigzagTime, 1.0 , .5 )
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
coulors.needsUpdate = true;
if ((px > (initX + 70)) || ( px < (initX - 70)) || (py > (initY + 70) || ( py < (initY - 70)))){
this.colorChange.setHSL( .15, 1.0 , .5 )
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
coulors.needsUpdate = true;
}
}else{
if( mouseDistance < this.data.area ){
if(i%5==0){
const t = Math.atan2( dy, dx );
px -= .03 * Math.cos( t );
py -= .03 * Math.sin( t );
this.colorChange.setHSL( .15 , 1.0 , .5 )
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
coulors.needsUpdate = true;
size.array[ i ] = this.data.particleSize /1.2;
size.needsUpdate = true;
}else{
const t = Math.atan2( dy, dx );
px += f * Math.cos( t );
py += f * Math.sin( t );
pos.setXYZ( i, px, py, pz );
pos.needsUpdate = true;
size.array[ i ] = this.data.particleSize * 1.3 ;
size.needsUpdate = true;
}
if ((px > (initX + 10)) || ( px < (initX - 10)) || (py > (initY + 10) || ( py < (initY - 10)))){
this.colorChange.setHSL( .15, 1.0 , .5 )
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
coulors.needsUpdate = true;
size.array[ i ] = this.data.particleSize /1.8;
size.needsUpdate = true;
}
}
}
px += ( initX - px ) * this.data.ease;
py += ( initY - py ) * this.data.ease;
pz += ( initZ - pz ) * this.data.ease;
pos.setXYZ( i, px, py, pz );
pos.needsUpdate = true;
}
}
}
createText(){
let thePoints = [];
let shapes = this.font.generateShapes( this.data.text , this.data.textSize );
let geometry = new THREE.ShapeGeometry( shapes );
geometry.computeBoundingBox();
const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
const yMid = (geometry.boundingBox.max.y - geometry.boundingBox.min.y)/2.85;
geometry.center();
let holeShapes = [];
for ( let q = 0; q < shapes.length; q ++ ) {
let shape = shapes[ q ];
if ( shape.holes && shape.holes.length > 0 ) {
for ( let j = 0; j < shape.holes.length; j ++ ) {
let hole = shape.holes[ j ];
holeShapes.push( hole );
}
}
}
shapes.push.apply( shapes, holeShapes );
let colors = [];
let sizes = [];
for ( let x = 0; x < shapes.length; x ++ ) {
let shape = shapes[ x ];
const amountPoints = ( shape.type == 'Path') ? this.data.amount/2 : this.data.amount;
let points = shape.getSpacedPoints( amountPoints ) ;
points.forEach( ( element, z ) => {
const a = new THREE.Vector3( element.x, element.y, 0 );
thePoints.push( a );
colors.push( this.colorChange.r, this.colorChange.g, this.colorChange.b);
sizes.push( 1 )
});
}
let geoParticles = new THREE.BufferGeometry().setFromPoints( thePoints );
geoParticles.translate( xMid, yMid, 0 );
geoParticles.setAttribute( 'customColor', new THREE.Float32BufferAttribute( colors, 3 ) );
geoParticles.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1) );
const material = new THREE.ShaderMaterial( {
uniforms: {
color: { value: new THREE.Color( 0xffffff ) },
pointTexture: { value: this.particleImg }
},
vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
blending: THREE.AdditiveBlending,
depthTest: false,
transparent: true,
} );
this.particles = new THREE.Points( geoParticles, material );
this.scene.add( this.particles );
this.geometryCopy = new THREE.BufferGeometry();
this.geometryCopy.copy( this.particles.geometry );
}
visibleHeightAtZDepth ( depth, camera ) {
const cameraOffset = camera.position.z;
if ( depth < cameraOffset ) depth -= cameraOffset;
else depth += cameraOffset;
const vFOV = camera.fov * Math.PI / 180;
return 2 * Math.tan( vFOV / 2 ) * Math.abs( depth );
}
visibleWidthAtZDepth( depth, camera ) {
const height = this.visibleHeightAtZDepth( depth, camera );
return height * camera.aspect;
}
distance (x1, y1, x2, y2){
return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2));
}
}
</script>
</body>
</html>