759 lines
26 KiB
HTML
759 lines
26 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Instinct App</title>
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<link href="https://cdn.jsdelivr.net/npm/tailwindcss@2.2.19/dist/tailwind.min.css" rel="stylesheet">
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<style>
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@property --rotate {
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syntax: "<angle>";
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initial-value: 132deg;
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inherits: false;
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}
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:root {
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--card-height: 65vh;
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--card-width: calc(var(--card-height) / 1.5);
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}
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body {
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background-color: black;
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overflow: hidden;
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font-family: 'Courier New', Courier, monospace;
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}
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.ball {
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position: absolute;
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width: 100px;
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height: 100px;
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border-radius: 50%;
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background: linear-gradient(45deg, #ff3e3e, #ffb03b, #fffb3b, #3bff76, #3bfbff, #3b76ff, #ff3eeb);
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background-size: 400% 400%;
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animation: appleGradient 10s ease infinite;
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box-shadow: 0 0 30px rgba(255, 255, 255, 0.5);
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}
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.fragment {
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position: absolute;
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width: 30px;
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height: 30px;
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border-radius: 50%;
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background: inherit;
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box-shadow: 0 0 15px rgba(255, 255, 255, 0.3);
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}
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.page {
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display: none;
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text-align: center;
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width: 80%;
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max-width: 500px;
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padding: 20px;
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border-radius: 10px;
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background: rgba(0, 0, 0, 0.8);
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
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z-index: 1;
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}
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.page.active {
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display: block;
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}
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.option-box {
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transition: box-shadow 0.3s, border-color 0.3s;
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border: 2px solid transparent;
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}
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.selected {
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box-shadow: 0 0 15px 5px #ffc107;
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border-color: black;
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background-color: #ffff99;
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}
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button {
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cursor: pointer;
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position: relative;
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overflow: hidden;
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transition: background 0.3s, color 0.3s;
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width: 200px;
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height: 60px;
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display: flex;
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justify-content: center;
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align-items: center;
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font-size: 1.2em;
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color: rgb(88 199 250 / 0%);
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border-radius: 6px;
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}
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button:hover {
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color: rgb(88 199 250 / 100%);
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transition: color 1s;
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}
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button:hover:before, button:hover:after {
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animation: none;
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opacity: 0;
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}
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button::before {
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content: "";
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width: 104%;
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height: 102%;
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border-radius: 8px;
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background-image: linear-gradient(
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var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
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position: absolute;
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z-index: -1;
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top: -1%;
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left: -2%;
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animation: spin 2.5s linear infinite;
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}
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button::after {
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position: absolute;
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content: "";
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top: 10%;
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left: 0;
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right: 0;
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z-index: -1;
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height: 100%;
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width: 100%;
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margin: 0 auto;
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transform: scale(0.8);
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filter: blur(20px);
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background-image: linear-gradient(
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var(--rotate), #5ddcff, #3c67e3 43%, #4e00c2);
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opacity: 1;
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transition: opacity .5s;
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animation: spin 2.5s linear infinite;
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}
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@keyframes spin {
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0% {
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--rotate: 0deg;
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}
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100% {
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--rotate: 360deg;
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}
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}
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@keyframes appleGradient {
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0%, 100% {
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background-position: 0% 50%;
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}
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50% {
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background-position: 100% 50%;
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}
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}
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.avatars img {
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width: 60px;
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height: 60px;
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margin: 10px;
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cursor: pointer;
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border-radius: 50%;
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border: 2px solid transparent;
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}
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.video-frame {
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width: 80%;
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margin: 0 auto;
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}
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.video-frame iframe {
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width: 100%;
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height: 300px;
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border-radius: 10px;
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}
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.bet-buttons {
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display: flex;
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justify-content: space-around;
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margin: 20px 0;
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}
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.live-chat {
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margin-top: 20px;
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}
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</style>
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</head>
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<body>
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<script type="x-shader/x-vertex" id="vertexshader">
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attribute float size;
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attribute vec3 customColor;
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varying vec3 vColor;
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void main() {
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vColor = customColor;
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_PointSize = size * ( 300.0 / -mvPosition.z );
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gl_Position = projectionMatrix * mvPosition;
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}
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</script>
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<script type="x-shader/x-fragment" id="fragmentshader">
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uniform vec3 color;
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uniform sampler2D pointTexture;
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varying vec3 vColor;
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void main() {
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gl_FragColor = vec4( color * vColor, 1.0 );
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gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
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}
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</script>
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<div id="magic"></div>
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<div class="playground">
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<div class="bottomPosition">
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<svg class="logo" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"/><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"/><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"/></g></svg>
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<h1 class="special">RICARDO SANPRIETO <br><span class="minText">Creative Frontend developer</span></h1>
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<button class="mt-4 px-4 py-2" onclick="navigateTo('page1')">Enter</button>
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</div>
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</div>
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<!-- Pages -->
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<div id="page1" class="page">
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<h1 class="text-2xl font-bold text-center text-white mb-4">Instinct</h1>
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<input type="email" id="email" placeholder="Enter your email" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
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<button class="mt-4 px-4 py-2" onclick="navigateTo('page2')">Enter</button>
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</div>
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<div id="page2" class="page">
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<h1 class="text-2xl font-bold text-center text-white mb-4">Welcome, <span id="userEmail"></span></h1>
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<h2 class="text-xl text-center text-white mb-4">Setup your account</h2>
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<input type="text" id="name" placeholder="Name" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
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<input type="tel" id="phone" placeholder="Phone" class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all" required>
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<button class="mt-4 px-4 py-2" onclick="navigateTo('page3')">Next</button>
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</div>
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<div id="page3" class="page">
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<h2 class="text-xl text-center text-white mb-4">Choose your avatar</h2>
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<div class="avatars flex justify-center gap-4">
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<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRYGG5wQxwQh8ZwAf-6K84NnUZ_lngQxgMSiw&s" alt="Avatar 1" onclick="selectAvatar('avatar1')" class="cursor-pointer">
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<img src="https://cdn.icon-icons.com/icons2/1368/PNG/512/-avatar_89781.png" alt="Avatar 2" onclick="selectAvatar('avatar2')" class="cursor-pointer">
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<img src="https://icons.iconarchive.com/icons/iconarchive/incognito-animals/512/Bear-Avatar-icon.png" alt="Avatar 3" onclick="selectAvatar('avatar3')" class="cursor-pointer">
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<img src="https://icons.iconarchive.com/icons/iconarchive/incognito-animals/512/Lama-Avatar-icon.png" alt="Avatar 4" onclick="selectAvatar('avatar4')" class="cursor-pointer">
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</div>
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<button class="mt-4 px-4 py-2" onclick="navigateTo('page4')">Next</button>
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</div>
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<div id="page4" class="page">
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<div class="video-frame mb-4">
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<iframe src="https://www.youtube.com/embed/lnmYNMpbiK0?autoplay=1&controls=0&showinfo=0&rel=0&modestbranding=1" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen class="w-full h-64 rounded-lg"></iframe>
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</div>
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<div class="bet-buttons flex justify-around">
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<button class="px-4 py-2" onclick="bet('Lion')">Bet Lion</button>
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<button class="px-4 py-2" onclick="bet('Buffalo')">Bet Buffalo</button>
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</div>
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<div class="live-chat mt-4">
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<textarea id="chatBox" placeholder="Type your message..." class="w-full p-3 rounded-md text-gray-800 dark:text-gray-300 bg-white dark:bg-gray-900 border-2 border-gray-500 focus:border-blue-400 focus:outline-none transition-all"></textarea>
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</div>
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</div>
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<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/r125/three.min.js'></script>
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<script>
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function navigateTo(pageId) {
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const emailInput = document.getElementById('email').value;
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if (pageId === 'page2' && !validateEmail(emailInput)) {
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alert("Please enter a valid email.");
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return;
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}
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// Hide all pages
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document.querySelectorAll('.page').forEach(page => {
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page.classList.remove('active');
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});
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// Show the selected page
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document.getElementById(pageId).classList.add('active');
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// Set email in page 2
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if (pageId === 'page2') {
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document.getElementById('userEmail').innerText = emailInput;
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}
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}
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function validateEmail(email) {
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const re = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
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return re.test(String(email).toLowerCase());
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}
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function selectAvatar(avatarId) {
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// Store the selected avatar or perform any action
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console.log('Selected avatar:', avatarId);
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}
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function bet(option) {
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// Perform the betting action
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console.log('Bet on:', option);
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}
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document.addEventListener('DOMContentLoaded', () => {
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startBallAnimation();
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preload();
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});
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function startBallAnimation() {
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const ball = document.createElement('div');
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ball.className = 'ball';
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document.body.appendChild(ball);
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let posX = Math.random() * (window.innerWidth - 100);
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let posY = Math.random() * (window.innerHeight - 100);
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let velX = (Math.random() * 20) - 10; // Increased speed
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let velY = (Math.random() * 30) - 15; // Increased speed for higher bounce
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const ballSize = 100;
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const gravity = 0.5; // Increased gravity
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const colors = Array.from({length: 40}, (_, i) => `hsl(${i * 9}, 100%, 50%)`);
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let colorIndex = 0;
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function createFragment(x, y) {
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const fragment = document.createElement('div');
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fragment.className = 'fragment';
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fragment.style.left = `${x}px`;
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fragment.style.top = `${y}px`;
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fragment.style.background = ball.style.background;
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document.body.appendChild(fragment);
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const fragmentVelX = (Math.random() * 20) - 10;
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const fragmentVelY = (Math.random() * 20) - 10;
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const fragmentLife = Math.random() * 1000 + 500; // random lifespan between 500ms and 1500ms
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function moveFragment() {
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x += fragmentVelX;
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y += fragmentVelY;
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fragment.style.transform = `translate(${x}px, ${y}px)`;
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if (fragmentLife > 0) {
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requestAnimationFrame(moveFragment);
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} else {
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fragment.remove();
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}
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}
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moveFragment();
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}
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function changeColor() {
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colorIndex = (colorIndex + 1) % colors.length;
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ball.style.background = colors[colorIndex];
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}
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function moveBall() {
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posX += velX;
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posY += velY;
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velY += gravity;
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if (posX + ballSize > window.innerWidth) {
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posX = window.innerWidth - ballSize;
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velX *= -1;
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changeColor();
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for (let i = 0; i < 5; i++) {
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createFragment(posX + ballSize / 2, posY + ballSize / 2);
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}
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} else if (posX < 0) {
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posX = 0;
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velX *= -1;
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changeColor();
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for (let i = 0; i < 5; i++) {
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createFragment(posX + ballSize / 2, posY + ballSize / 2);
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}
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}
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if (posY + ballSize > window.innerHeight) {
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posY = window.innerHeight - ballSize;
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velY *= -1.1; // simulate bounce with increased height
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changeColor();
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for (let i = 0; i < 5; i++) {
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createFragment(posX + ballSize / 2, posY + ballSize / 2);
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}
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} else if (posY < 0) {
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posY = 0;
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velY *= -0.9;
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changeColor();
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for (let i = 0; i < 5; i++) {
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createFragment(posX + ballSize / 2, posY + ballSize / 2);
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}
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}
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ball.style.transform = `translate(${posX}px, ${posY}px)`;
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requestAnimationFrame(moveBall);
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}
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moveBall();
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}
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const preload = () => {
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let manager = new THREE.LoadingManager();
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manager.onLoad = function() {
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const environment = new Environment( typo, particle );
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}
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var typo = null;
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const loader = new THREE.FontLoader( manager );
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const font = loader.load('https://res.cloudinary.com/dydre7amr/raw/upload/v1612950355/font_zsd4dr.json', function ( font ) { typo = font; });
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const particle = new THREE.TextureLoader( manager ).load( 'https://res.cloudinary.com/dfvtkoboz/image/upload/v1605013866/particle_a64uzf.png');
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}
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class Environment {
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constructor( font, particle ){
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this.font = font;
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this.particle = particle;
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this.container = document.querySelector( '#magic' );
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this.scene = new THREE.Scene();
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this.createCamera();
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this.createRenderer();
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this.setup()
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this.bindEvents();
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}
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bindEvents(){
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window.addEventListener( 'resize', this.onWindowResize.bind( this ));
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}
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setup(){
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this.createParticles = new CreateParticles( this.scene, this.font, this.particle, this.camera, this.renderer );
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}
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render() {
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this.createParticles.render()
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this.renderer.render( this.scene, this.camera )
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}
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createCamera() {
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this.camera = new THREE.PerspectiveCamera( 65, this.container.clientWidth / this.container.clientHeight, 1, 10000 );
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this.camera.position.set( 0,0, 100 );
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}
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createRenderer() {
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this.renderer = new THREE.WebGLRenderer();
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this.renderer.setSize( this.container.clientWidth, this.container.clientHeight );
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this.renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2));
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this.renderer.outputEncoding = THREE.sRGBEncoding;
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this.container.appendChild( this.renderer.domElement );
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this.renderer.setAnimationLoop(() => { this.render() })
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}
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onWindowResize(){
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this.camera.aspect = this.container.clientWidth / this.container.clientHeight;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize( this.container.clientWidth, this.container.clientHeight );
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}
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}
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class CreateParticles {
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constructor( scene, font, particleImg, camera, renderer ) {
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this.scene = scene;
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this.font = font;
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this.particleImg = particleImg;
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this.camera = camera;
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this.renderer = renderer;
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this.raycaster = new THREE.Raycaster();
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this.mouse = new THREE.Vector2(-200, 200);
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this.colorChange = new THREE.Color();
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this.buttom = false;
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this.data = {
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text: 'FUTURE\nIS NOW',
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amount: 1500,
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particleSize: 1,
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particleColor: 0xffffff,
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textSize: 16,
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area: 250,
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ease: .05,
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}
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this.setup();
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this.bindEvents();
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}
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setup(){
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const geometry = new THREE.PlaneGeometry( this.visibleWidthAtZDepth( 100, this.camera ), this.visibleHeightAtZDepth( 100, this.camera ));
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const material = new THREE.MeshBasicMaterial( { color: 0x00ff00, transparent: true } );
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this.planeArea = new THREE.Mesh( geometry, material );
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this.planeArea.visible = false;
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this.createText();
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}
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bindEvents() {
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document.addEventListener( 'mousedown', this.onMouseDown.bind( this ));
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document.addEventListener( 'mousemove', this.onMouseMove.bind( this ));
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document.addEventListener( 'mouseup', this.onMouseUp.bind( this ));
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}
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onMouseDown(){
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this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
|
|
this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
|
|
|
|
const vector = new THREE.Vector3( this.mouse.x, this.mouse.y, 0.5);
|
|
vector.unproject( this.camera );
|
|
const dir = vector.sub( this.camera.position ).normalize();
|
|
const distance = - this.camera.position.z / dir.z;
|
|
this.currenPosition = this.camera.position.clone().add( dir.multiplyScalar( distance ) );
|
|
|
|
const pos = this.particles.geometry.attributes.position;
|
|
this.buttom = true;
|
|
this.data.ease = .01;
|
|
|
|
}
|
|
|
|
onMouseUp(){
|
|
|
|
this.buttom = false;
|
|
this.data.ease = .05;
|
|
}
|
|
|
|
onMouseMove( ) {
|
|
|
|
this.mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
|
|
this.mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
|
|
|
|
}
|
|
|
|
render( level ){
|
|
|
|
const time = ((.001 * performance.now())%12)/12;
|
|
const zigzagTime = (1 + (Math.sin( time * 2 * Math.PI )))/6;
|
|
|
|
this.raycaster.setFromCamera( this.mouse, this.camera );
|
|
|
|
const intersects = this.raycaster.intersectObject( this.planeArea );
|
|
|
|
if ( intersects.length > 0 ) {
|
|
|
|
const pos = this.particles.geometry.attributes.position;
|
|
const copy = this.geometryCopy.attributes.position;
|
|
const coulors = this.particles.geometry.attributes.customColor;
|
|
const size = this.particles.geometry.attributes.size;
|
|
|
|
const mx = intersects[ 0 ].point.x;
|
|
const my = intersects[ 0 ].point.y;
|
|
const mz = intersects[ 0 ].point.z;
|
|
|
|
for ( var i = 0, l = pos.count; i < l; i++) {
|
|
|
|
const initX = copy.getX(i);
|
|
const initY = copy.getY(i);
|
|
const initZ = copy.getZ(i);
|
|
|
|
let px = pos.getX(i);
|
|
let py = pos.getY(i);
|
|
let pz = pos.getZ(i);
|
|
|
|
this.colorChange.setHSL( .5, 1 , 1 )
|
|
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
|
|
coulors.needsUpdate = true;
|
|
|
|
size.array[ i ] = this.data.particleSize;
|
|
size.needsUpdate = true;
|
|
|
|
let dx = mx - px;
|
|
let dy = my - py;
|
|
const dz = mz - pz;
|
|
|
|
const mouseDistance = this.distance( mx, my, px, py )
|
|
let d = ( dx = mx - px ) * dx + ( dy = my - py ) * dy;
|
|
const f = - this.data.area/d;
|
|
|
|
if( this.buttom ){
|
|
|
|
const t = Math.atan2( dy, dx );
|
|
px -= f * Math.cos( t );
|
|
py -= f * Math.sin( t );
|
|
|
|
this.colorChange.setHSL( .5 + zigzagTime, 1.0 , .5 )
|
|
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
|
|
coulors.needsUpdate = true;
|
|
|
|
if ((px > (initX + 70)) || ( px < (initX - 70)) || (py > (initY + 70) || ( py < (initY - 70)))){
|
|
|
|
this.colorChange.setHSL( .15, 1.0 , .5 )
|
|
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
|
|
coulors.needsUpdate = true;
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
if( mouseDistance < this.data.area ){
|
|
|
|
if(i%5==0){
|
|
|
|
const t = Math.atan2( dy, dx );
|
|
px -= .03 * Math.cos( t );
|
|
py -= .03 * Math.sin( t );
|
|
|
|
this.colorChange.setHSL( .15 , 1.0 , .5 )
|
|
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
|
|
coulors.needsUpdate = true;
|
|
|
|
size.array[ i ] = this.data.particleSize /1.2;
|
|
size.needsUpdate = true;
|
|
|
|
}else{
|
|
|
|
const t = Math.atan2( dy, dx );
|
|
px += f * Math.cos( t );
|
|
py += f * Math.sin( t );
|
|
|
|
pos.setXYZ( i, px, py, pz );
|
|
pos.needsUpdate = true;
|
|
|
|
size.array[ i ] = this.data.particleSize * 1.3 ;
|
|
size.needsUpdate = true;
|
|
}
|
|
|
|
if ((px > (initX + 10)) || ( px < (initX - 10)) || (py > (initY + 10) || ( py < (initY - 10)))){
|
|
|
|
this.colorChange.setHSL( .15, 1.0 , .5 )
|
|
coulors.setXYZ( i, this.colorChange.r, this.colorChange.g, this.colorChange.b )
|
|
coulors.needsUpdate = true;
|
|
|
|
size.array[ i ] = this.data.particleSize /1.8;
|
|
size.needsUpdate = true;
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
px += ( initX - px ) * this.data.ease;
|
|
py += ( initY - py ) * this.data.ease;
|
|
pz += ( initZ - pz ) * this.data.ease;
|
|
|
|
pos.setXYZ( i, px, py, pz );
|
|
pos.needsUpdate = true;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
createText(){
|
|
|
|
let thePoints = [];
|
|
|
|
let shapes = this.font.generateShapes( this.data.text , this.data.textSize );
|
|
let geometry = new THREE.ShapeGeometry( shapes );
|
|
geometry.computeBoundingBox();
|
|
|
|
const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
|
|
const yMid = (geometry.boundingBox.max.y - geometry.boundingBox.min.y)/2.85;
|
|
|
|
geometry.center();
|
|
|
|
let holeShapes = [];
|
|
|
|
for ( let q = 0; q < shapes.length; q ++ ) {
|
|
|
|
let shape = shapes[ q ];
|
|
|
|
if ( shape.holes && shape.holes.length > 0 ) {
|
|
|
|
for ( let j = 0; j < shape.holes.length; j ++ ) {
|
|
|
|
let hole = shape.holes[ j ];
|
|
holeShapes.push( hole );
|
|
}
|
|
}
|
|
|
|
}
|
|
shapes.push.apply( shapes, holeShapes );
|
|
|
|
let colors = [];
|
|
let sizes = [];
|
|
|
|
for ( let x = 0; x < shapes.length; x ++ ) {
|
|
|
|
let shape = shapes[ x ];
|
|
|
|
const amountPoints = ( shape.type == 'Path') ? this.data.amount/2 : this.data.amount;
|
|
|
|
let points = shape.getSpacedPoints( amountPoints ) ;
|
|
|
|
points.forEach( ( element, z ) => {
|
|
|
|
const a = new THREE.Vector3( element.x, element.y, 0 );
|
|
thePoints.push( a );
|
|
colors.push( this.colorChange.r, this.colorChange.g, this.colorChange.b);
|
|
sizes.push( 1 )
|
|
|
|
});
|
|
}
|
|
|
|
let geoParticles = new THREE.BufferGeometry().setFromPoints( thePoints );
|
|
geoParticles.translate( xMid, yMid, 0 );
|
|
|
|
geoParticles.setAttribute( 'customColor', new THREE.Float32BufferAttribute( colors, 3 ) );
|
|
geoParticles.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1) );
|
|
|
|
const material = new THREE.ShaderMaterial( {
|
|
|
|
uniforms: {
|
|
color: { value: new THREE.Color( 0xffffff ) },
|
|
pointTexture: { value: this.particleImg }
|
|
},
|
|
vertexShader: document.getElementById( 'vertexshader' ).textContent,
|
|
fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
|
|
|
|
blending: THREE.AdditiveBlending,
|
|
depthTest: false,
|
|
transparent: true,
|
|
} );
|
|
|
|
this.particles = new THREE.Points( geoParticles, material );
|
|
this.scene.add( this.particles );
|
|
|
|
this.geometryCopy = new THREE.BufferGeometry();
|
|
this.geometryCopy.copy( this.particles.geometry );
|
|
|
|
}
|
|
|
|
visibleHeightAtZDepth ( depth, camera ) {
|
|
|
|
const cameraOffset = camera.position.z;
|
|
if ( depth < cameraOffset ) depth -= cameraOffset;
|
|
else depth += cameraOffset;
|
|
|
|
const vFOV = camera.fov * Math.PI / 180;
|
|
|
|
return 2 * Math.tan( vFOV / 2 ) * Math.abs( depth );
|
|
}
|
|
|
|
visibleWidthAtZDepth( depth, camera ) {
|
|
|
|
const height = this.visibleHeightAtZDepth( depth, camera );
|
|
return height * camera.aspect;
|
|
|
|
}
|
|
|
|
distance (x1, y1, x2, y2){
|
|
|
|
return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2));
|
|
}
|
|
}
|
|
</script>
|
|
</body>
|
|
</html>
|